Flail Forward

Informações:

Synopsis

Flail Forward is an RPG Design podcast by a group of amateurs. Some would describe it as a dumpster fire, but its an entertaining dumpster fire.

Episodes

  • Our House Party Rules

    19/07/2022 Duration: 01h10min

    House rules! You know you have them. You know some games don't work without them. Here are some of ours! Presumably. I wasn't on this one, and there are no show notes, so who knows what the hell this episode is actually about. A regular feature on Flail Forward by now.

  • Concepts Mechanics Number

    19/07/2022 Duration: 38min

    Concepts > mechanics > numbers Start with basic concepts of what you want the game to be about. Mechanics then describe these concepts in a way that they can actually be used and interacted with. The numbers are the specific, fine details of exactly how the mechanics work. Most major problems happen at the conceptual level, or mechanics that don't work towards that concept, or not having a concept really at all. The numbers are basically the last thing you worry about, basic placeholders are fine, don't try to balance your game first pass, just get the concepts down solid and try to build basic mechanics that enact those concepts. Kavoir suggested we try to show this in practice and... well, we decided to make up a stupid game on the spot, and it actually didn't come out too bad as an idea. Go figure. Game about a podcast! Why? To gather together conspiracy theorists to form a cult!

  • Fire In RPGs

    11/06/2022 Duration: 51min

    I AM THE GOD OF HELLFIRE AND I BRING YOU FIRE IN RPGS

  • Beyond Fun

    01/06/2022 Duration: 01h49min

    Lenny Balsera joins us to talk about how games that seek to do more than 'fun'. What's that mean in this case? Listen and find out at the same time we do!

  • A GM's Cat's Cradle Of Agency

    04/05/2022 Duration: 01h18min

    We discuss GM agency. Is there a correct amount? What does it mean for certain games to constrain it? How?

  • What We Like About Games We Don't Like

    09/04/2022 Duration: 02h07min

    Tonight we talk about games we don't like but things about them we do like! ...Yeah it's gonna be neurotic. It does go better than last week, though, so we got that going for us. Of course you'd only know that if you listened to it. Which really, I don't think it's fair to subject yourself to that but maybe you feel guilty about something and want to punish yourself so I dunno, go ahead and listen if that's what you're into.

  • What We Like About Games We Don't Like

    09/04/2022 Duration: 02h07min

    Tonight we talk about games we don't like but things about them we do like! ...Yeah it's gonna be neurotic. It does go better than last week, though, so we got that going for us. Of course you'd only know that if you listened to it. Which really, I don't think it's fair to subject yourself to that but maybe you feel guilty about something and want to punish yourself so I dunno, go ahead and listen if that's what you're into.

  • April Fools special!

    02/04/2022 Duration: 01h53min

    April Fools special! by Flail Forward

  • Meta - Currency

    05/03/2022 Duration: 01h29min

    How meta does our meta currency talk get? Find out or don't because you can't because it's too meta to be understood within it's own delineated context, so there's no point to listening. Enjoy.

  • Bonus Banter: Pacing!

    05/03/2022 Duration: 26min

    Short episode about pacing in ttrpgs! This is also a half episode because the recording bot, the back-up, and the back-up back-up all shit the bed in the same episode.

  • Narrative Control

    19/02/2022 Duration: 01h37min

    Cat's not here this week, so the blurb is short. Fred rejoined us for the first time in long while and it was cool! We chatted about how games pass around narrative. And a lot of other tangents. linktr.ee/flailforward

  • How Games Fail Us

    19/02/2022 Duration: 01h39min

    Tonight we talk about how games sometimes fail their players in a way that make the players feel dissatisfied. Is it the game itself? The mechanics? The GM's fault? Who's at fault? How do you prevent this? Who framed Roger Rabbit? Who stole the cookies from the cookie jar? Was it you? If not, then who? I think I lost track of what I was talking about, but that's normal here so whatever. Don't expect the episode itself to be any less meandering. Join our discord and talk about the ways we failed you with this episode: https://discord.gg/MAUshMJ

  • Between Session Stuff

    05/02/2022 Duration: 01h39min

    The game within the game! Wait, no, this is the game without the game. Or the game in between the game. Anyway, we're covering design focused around doing stuff in between sessions, from mechanical stuff like leveling up, to side role playing, you name it! Does it make sense to build this for everyone or is this a more niche concept? This and more on this episode of Flaaaaail foooorwaaaaarrrrrrddddd linktr.ee/flailforward

  • Big Three Questions

    29/01/2022 Duration: 01h46min

    Tonight we talk about THE BIG THREE. Yes, that is what she said, don't think too hard on it though. Specifically though, the concept of the three big questions that Jared Sorensen thought RPGs should be able to answer, and why they're pretty good questions. Want to see us pick apart some basic concepts until everything's on fire? Well we do that every week, but we did it really good this time and brought lots of extra stuff to burn for the dumpster fire this time so sit back with a chair and get a nice tan from it! Never know, you may even find it useful, too! Linktr.ee/flailforward

  • Norms in Games

    22/01/2022 Duration: 01h33min

    "I repeat, we have normality. Anything you still can't cope with is therefore your own problem." Yep, we're talking about what's normal tonight. I know, I know, we're probably the group least aware of what the concept of normal even is, but we're doing it anyway so deal with it. Specifically though, we're covering normality in terms of establishing what is considered to be normal in a TTRPG, from mechanics to setting features, and how to convey this information to the players, and why you would even do this in the first place. So yeah, go ahead, listen to us rant about "normality" for about an hour and a half, because we TOTALLY know what that even is.

  • Visual Appeal

    17/01/2022 Duration: 01h46min

    This episode, we discuss visual appeal in RPGs. What games we think demonstrate strong visual appeal, and which we think missed the mark somehow. Usual banter ensues. https://linktr.ee/FlailForward

  • Narrative Through Mechanics

    08/01/2022 Duration: 01h36min

    Tonight we delve into the mysteries of generating narrative through mechanics... TWO! Because we've covered this before. But that was a long, long time ago, in a gal...a... nooo not going to get sued, you thought we would, but no, we're just going to bypass that. No, we're taking another look at it after a few years of experience and development of our skills, and I think we laid it out much more cleanly this time around! And didn't even get sued doing it. Though I almost did. But I didn't. SO THERE. https://linktr.ee/FlailForward

  • Hot - Take - Athon

    18/12/2021 Duration: 01h55min

    https://linktr.ee/FlailForward

  • Adapting to and from RPGs

    20/11/2021 Duration: 01h36min

    Adapting to and from RPGs by Flail Forward

  • Small Games & Frame Works

    13/11/2021 Duration: 01h22min

    We talk about small games and how we look at their frame works. Our links are here! https://linktr.ee/FlailForward

page 1 from 7